Tuesday, October 13, 2026

Tech Art - HW7


For this assignment I used a goat man and animations from Mixamo, and wanted to figure out how to make a jump linger on fall until it reaches the ground again. I think I got it to work successfully but I'd like to clean it up a bit more.









Thursday, October 8, 2026

South of Inferno - Use of Composition 

For this assignment I faced the challenge of getting half of Satan on screen, as well as a very tiny Dante. I also had the challenge of drawing ice, which I'm still not entirely happy with, but I'm pretty ok with it.

I shifted Satan around a bunch until in the sketch until I was happy with where he sat and used his wings to frame him and Dante. Dante got moved around a bunch too.

When lighting him I used multiple different highlights of blue to build a frosted effect, and a red rim light on the inner parts to make him still visible in the darkness.


Sketch



Lines



Color



Lighting





Tuesday, October 6, 2026

 Tech Art - Homework 6

For this project I hit a problem when retargeting, and had to change the target poses in the retargeter. One model was in an A-Pose and one in a T-Pose, so you have to adjust them to match for the animations to transfer over correctly. (Thanks to Trevor for pointing me in the right direction for that :D)


Busting a Move



Callisthenic Poses



IKs



Retargeting



















Monday, October 5, 2026

Common Art - Use of Basic Lighting


For my color scheme for this version of Satan I was inspired by crabs, and decided on using a mix of red, orange, and yellow. I also used a deep reddish purple for shading. 

I thought the red would stand out against the blue ice he's going into, and create a nice gradient effect. I also re-lined our other version of Satan for this project.







 

Tuesday, September 29, 2026

 Tech Art Homework 5 - Rigging

For my rig I chose this big guy, and the biggest challenge for him was mostly weight painting. I tried to get his movements to be as smooth as I could. 

For his controller set up I used offset group and used circles that I color coordinated and made into different shapes. The pelvis and head are marked with yellow, and each of his limb starting points are marked with blue.

The rig + controls



The boy moves yay!

What my controls look like








Saturday, September 26, 2026

 Wizards


These are a bunch of wizards I designed for RPP. They were all a first pass design as I didn't have time to concept art a bunch of designs for them, and I'm pretty happy with how they turned out.

I had my teammates all give me a word, and then based their design off of that word.










 Crate Final Renders

Here's the final bake and textured version of my crates. To get a cleaner bake I actually went back and adjusted the models just a bit.

For the textures I actually used quite a few gradients to get the specific color I wanted for the wood. Making the crate darker at the edges and bottom, and lighter in the middle.



Render of my crates in Unreal



Beauty Shots from Substance Painter





Wireframes








Tech Art - HW7 For this assignment I used a goat man and animations from Mixamo, and wanted to figure out how to make a jump linger on fall ...