Showing posts with label Common. Show all posts
Showing posts with label Common. Show all posts

Thursday, October 8, 2026

South of Inferno - Use of Composition 

For this assignment I faced the challenge of getting half of Satan on screen, as well as a very tiny Dante. I also had the challenge of drawing ice, which I'm still not entirely happy with, but I'm pretty ok with it.

I shifted Satan around a bunch until in the sketch until I was happy with where he sat and used his wings to frame him and Dante. Dante got moved around a bunch too.

When lighting him I used multiple different highlights of blue to build a frosted effect, and a red rim light on the inner parts to make him still visible in the darkness.


Sketch



Lines



Color



Lighting





Monday, October 5, 2026

Common Art - Use of Basic Lighting


For my color scheme for this version of Satan I was inspired by crabs, and decided on using a mix of red, orange, and yellow. I also used a deep reddish purple for shading. 

I thought the red would stand out against the blue ice he's going into, and create a nice gradient effect. I also re-lined our other version of Satan for this project.







 

Thursday, September 24, 2026

 South of Inferno - Character Value and Contrast

For Dante and Satan I really wanted to emphasize the direction of their shape language. A lot of Dante's features and clothes all point downward, where Satan's primarily points up. This makes Satan a lot sharper than Dante and in my eyes makes him seem more dangerous.

As for the designs themself, Satan was inspired by crabs. I wanted him to have a organic armor-like situation going on and that just made me think of a crab's carapace. For his wings, based on Christian's instruction I made them upside down. I also gave him two sets of smaller malformed wings which I imagine are mangled from having to bust through the crab-like carapace to be free. 

For Dante, I looked at paintings depicting Dante to get a vibe for his appearance and outfit. I wanted him to look scholarly and kind of sad, and worked in a pair of ye olde glasses.


My linework for Dante and Satan


The greys

Finished Product






Friday, September 18, 2026

 Use of Basic Shapes

I was tasked with blocking out the six-armed version of Satan for my block out. For pretty much every shape that he's made out of I started with a cube with I beveled and extruded into more complex shapes.




Thursday, September 10, 2026

Use of Silhouettes

Here are some silhouettes I made for our game, South of Inferno. For Dante I wanted the vibe of just a guy, no one really special. For Satan I mostly leaned into a sharper fee; though. E and H utilizing spikes to make him feel icy.






Thursday, September 3, 2026

 Common Art - Use of Reference


For our game we were given the art style of South of Midnight, and the story Dante's Inferno. I had the Environmental reference board to make.

We are making 3 zones that all have distinct environments. A storm, a forge, and a frozen landscape, with our props and designs combining an ancient Greek feel, along with gothics architecture, and we're focusing on mainly using stone as a material.



Tech Art - HW7 For this assignment I used a goat man and animations from Mixamo, and wanted to figure out how to make a jump linger on fall ...