Showing posts with label 3DArt. Show all posts
Showing posts with label 3DArt. Show all posts

Monday, September 21, 2026

 Crates and Barrels (Game Res Meshing)


For this assignment I remade the low poly mesh in Maya, and tried to fix up the UVs. I haven't done a lot of UVs and have never been particularly good at them, which has always made baking a pain. But here it came out a bit better than usual, so I'm pretty ok with it.




Here's my first shot at test baking the crate.



Sunday, September 13, 2026

Crate (High Res Mesh)

I decided to remake my crate in order to get some of the details on the sides more accurate, and overall, I'm pretty happy with that decision. I used the orbs brush set in order to get some of the finer details as well.







Monday, September 7, 2026

 Crate Block Out

This is the block out for my future crate, I wanted to go for a slightly rounded cartoon-y vibe for mine. I plan on further exaggerating it as I continue to work on it. I first created the basic shapes in Maya, mostly using the extrude and bevel tools, and then I threw the model into Zbrush to push things around to get them exactly how I wanted. 

These were rendered in Unreal, in which I spent over an hour trying to get the wireframes to cooperate.


Tech Art - HW7 For this assignment I used a goat man and animations from Mixamo, and wanted to figure out how to make a jump linger on fall ...