Crates and Barrels (Game Res Meshing)
For this assignment I remade the low poly mesh in Maya, and tried to fix up the UVs. I haven't done a lot of UVs and have never been particularly good at them, which has always made baking a pain. But here it came out a bit better than usual, so I'm pretty ok with it.
Showing posts with label 3DArt. Show all posts
Showing posts with label 3DArt. Show all posts
Monday, September 21, 2026
Sunday, September 13, 2026
Monday, September 7, 2026
Crate Block Out
This is the block out for my future crate, I wanted to go for a slightly rounded cartoon-y vibe for mine. I plan on further exaggerating it as I continue to work on it. I first created the basic shapes in Maya, mostly using the extrude and bevel tools, and then I threw the model into Zbrush to push things around to get them exactly how I wanted.
These were rendered in Unreal, in which I spent over an hour trying to get the wireframes to cooperate.
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